Class changes: Difference between revisions
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'''Talents''' | '''Talents''' | ||
Has access to | Has access to 19 1-class talents. | ||
=='''Swordman'''== | =='''Swordman'''== | ||
{| class="wikitable" | {| class="wikitable" | ||
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HP restores with this talent every 6 seconds. | HP restores with this talent every 6 seconds. | ||
Additionally restores HP in the amount of (Character Lv. * 2) HP. | |||
|- | |- | ||
!Battle Sword Mastery | !Battle Sword Mastery | ||
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== '''Thief''' == | == '''Thief''' == | ||
{| class="wikitable" | |||
! colspan="3" |Skills | |||
|- | |||
![[File:Double attack.png|23x23px]] | |||
!Double Attack | |||
| Damage can be critical. | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" |'''<big>Talents</big>''' | ! colspan="2" |'''<big>Talents</big>''' | ||
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This talent does not work on WoE, BG and PVP arenas. | This talent does not work on WoE, BG and PVP arenas. | ||
|} | |||
== '''Monk''' == | |||
{| class="wikitable" | |||
! colspan="3" |Skills | |||
|- | |||
![[File:Triple attack.png|23x23px]] | |||
!Raging Trifecta Blow | |||
| Damage can be critical. | |||
|} | |} | ||
=='''TaeKwon'''== | =='''TaeKwon'''== | ||
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At level 99 the class gains in total 1980 HP. | At level 99 the class gains in total 1980 HP. | ||
{| class="wikitable" | |||
! colspan="3" |Skills | |||
|- | |||
![[File:Chain action.png|23x23px]] | |||
!Chain Action | |||
| Damage can be critical. | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" |'''<big>Talents</big>''' | ! colspan="2" |'''<big>Talents</big>''' | ||
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|- | |- | ||
!Battle Strike | !Battle Strike | ||
|Killing Strike consumes | |Killing Strike consumes 30% HP and SP per strike. | ||
Ninja Aura status does not vanish after using the skill. | Ninja Aura status does not vanish after using the skill. | ||
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40 * STR + Current HP / 10 * 4 * skill lv. | 40 * STR + Current HP / 10 * 4 * skill lv. | ||
If the target is MVP outcoming damage increases by | If the target is MVP outcoming damage increases by 2x. | ||
On WoE and BG locations Ninja Aura status will be vanishes after the skill usage and the damage will be calculated by origin formula. | On WoE and BG locations Ninja Aura status will be vanishes after the skill usage and the damage will be calculated by origin formula. |
Latest revision as of 15:05, 25 June 2024
The page publishes changes that have been made to classes.
Novice
Up to the 20th base level with a high chance calls Rage (increases attack speed), and also with some chance use skill Glacier Fist on the enemy target, when dealing physical attack.
Super Novice
Amount of bonuses upon receipt of 99 job level:
STR | AGI | VIT | INT | DEX | LUK |
+8 | +8 | +10 | +8 | +8 | +9 |
Table of bonuses received for each job level.
Stat / Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|---|---|---|---|
STR | 1 | 13 | 25 | 37 | 49 | 69 | 70 | 71 | ||
AGI | 3 | 15 | 27 | 39 | 52 | 72 | 73 | 74 | ||
VIT | 5 | 17 | 29 | 41 | 56 | 75 | 76 | 77 | 78 | 79 |
INT | 7 | 19 | 31 | 43 | 60 | 80 | 81 | 82 | ||
DEX | 9 | 21 | 33 | 45 | 64 | 83 | 84 | 85 | ||
LUK | 11 | 23 | 35 | 47 | 68 | 96 | 97 | 98 | 99 |
HP
The class gains an additional 20 HP per base level.
At level 99 the class gains in total 1980 HP.
Talents
Has access to 19 1-class talents.
Swordman
Talents | |
---|---|
Battle HP Recovery | +100% HP Recovery efficiency.
HP restores with this talent every 6 seconds. Additionally restores HP in the amount of (Character Lv. * 2) HP. |
Battle Sword Mastery | +20 ATK with daggers, one-handed and two-handed swords. |
Battle Magnum Break | +100% Magnum Break skill damage.
+1 Magnum Break range. Accuracy bonus (HIT) increases by 20% for 10 seconds. |
Battle Battle Endure | +15 seconds Endure status duration.
+5 MDEF from Endure status. |
Mage
Talents | |
---|---|
Battle SP Recovery | +100% Increase SP Recovery efficiency. |
Battle Sight | Sight skill grants 1000 Max HP to the caster.
When Sight status is inactive instantly heals the caster by 1000 HP. +15 sec. Sight skill duration. |
Enhanced Energy Coat | +5% Damage reduction under Energy Coat status. |
Battle Safety Wall | The barrier created by the Safety Wall skill can withstand 2 more hits. |
Archer
Talents | |
---|---|
Battle Vulture's Eye | +10 HIT
+1 Attack range |
Battle Arrow Shower | Arrow Shower becomes Arrow Storm.
Arrow Storm is area (AOE) skill. [Lv. 1]: 160% damage, 2x2 range [Lv. 2]: 170% damage, 2x2 range [Lv. 3]: 180% damage, 2x2 range [Lv. 4]: 190% damage, 2x2 range [Lv. 5]: 200% damage, 2x2 range [Lv. 6]: 210% damage, 2x2 range [Lv. 7]: 220% damage, 2x2 range [Lv. 8]: 230% damage, 2x2 range [Lv. 9]: 240% damage, 3x3 range [Lv. 10]: 250% damage, 3x3 range Consumes: 5 arrows |
Enhanced Concentration | Improve Concentration increases LUK by 4.
Improve Concentration status duration increased by 60 seconds. |
Battle Charge Arrow | +100% Charge Arrow skill damage.
+1 Charge Arrow skill knockback range. |
Hunter
Skills
Blitz Beat skill damage is calculated by the formule:
= (AGI/5 + DEX/5 + INT/5 + LUK/5 + 40 ) * 3 * Skill Level
Merchant
Talents | |
---|---|
Enhanced Weight Limit | +350 Max weight. |
Enhanced Pushcart | +10% Movement speed with cart. |
Battle Mammonite | Mammonite skill consumes 85% less zeny.
This talent stacks with Unfair Trick skill. |
Battle Uproar | +3 STR and +5 LUK from Crazy Uproar status. |
Thief
Skills | ||
---|---|---|
Double Attack | Damage can be critical. |
Talents | |
---|---|
Battle Double Attack | Double Attack is now working with all types of weapon. |
Battle Dodge | +5 Perfect dodge |
Enhanced Steal | Steal skill becomes area (AOE) skill with 2x2 range. |
Battle Envenom | +25% Envenom skill damage.
If Envenom skill level is maxed: Envenom skill becomes area (AOE) skill with 3x3 range. |
Acolyte
Talents | |
---|---|
Enhanced Increase Agility | +2 AGI from your outcoming Increase Agility status.
The bonus also works on allies. |
Enhanced Blessing | +2 STR, DEX, INT from your outcoming Blessing status.
The bonus also works on allies. |
Enhanced Angelus | +80% Soft DEF from Angelus status.
The bonus also works on allies. |
Battle Heal | Heal skill becomes to damage the target regardless of the target's race.
This talent does not work on WoE, BG and PVP arenas. |
Monk
Skills | ||
---|---|---|
Raging Trifecta Blow | Damage can be critical. |
TaeKwon
Amount of bonuses upon receipt of 50 job level:
STR | AGI | VIT | INT | DEX | LUK |
+12 | +12 | +6 | +0 | +10 | +0 |
Table of bonuses received for each job level.
Stat / Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
AGI | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
VIT | 13 | 14 | 15 | 30 | 31 | 32 | ||||||
INT | ||||||||||||
DEX | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | ||
LUK |
HP
The class gains an additional 20 HP per base level.
At level 99 the class gains in total 1980 HP.
Talents | |
---|---|
Battle Mission | Max HP and SP of Level 90+ TaeKwon Ranker 4x more.
Note: Original Max HP and SP of TaeKwon Ranker 3x more. |
Battle Break Fall | +10% Resistance to all monster races.
The resistance does not apply to damage from players. |
Battle Running | Spurt status grants 5 STR more.
Each level of the Running skill increases kicks damage by 5%, if the character is barehanded. |
Battle Kick | +20% Damage to Whirlwind Kick, Axe Kick, Round Kick, Counter Kick. |
Star Gladiator
Amount of bonuses upon receipt of 50 job level:
STR | AGI | VIT | INT | DEX | LUK |
+12 | +12 | +6 | +0 | +10 | +0 |
Table of bonuses received for each job level.
Stat / Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
AGI | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
VIT | 13 | 14 | 15 | 30 | 31 | 32 | ||||||
INT | ||||||||||||
DEX | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | ||
LUK |
HP
The class gains an additional 20 HP per base level.
At level 99 the class gains in total 1980 HP.
Additional
The chance of the skill 'Solar, Lunar, and Stellar Miracle' to trigger is 0.15%.
Soul Linker
Amount of bonuses upon receipt of 50 job level:
STR | AGI | VIT | INT | DEX | LUK |
+4 | +4 | +9 | +12 | +12 | +4 |
Table of bonuses received for each job level.
Stat / Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 13 | 14 | 15 | 16 | ||||||||
AGI | 26 | 27 | 28 | 29 | ||||||||
VIT | 20 | 21 | 22 | 23 | 24 | 25 | 30 | 31 | 32 | |||
INT | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
DEX | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
LUK | 17 | 18 | 33 | 34 |
HP
The class gains an additional 20 HP per base level.
At level 99 the class gains in total 1980 HP.
Gunslinger
Amount of bonuses upon receipt of 70 job level:
STR | AGI | VIT | INT | DEX | LUK |
+4 | +11 | +3 | +5 | +13 | +8 |
Table of bonuses received for each job level.
Stat / Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 8 | 24 | 45 | 61 | ||||||||||
AGI | 2 | 6 | 10 | 11 | 21 | 28 | 33 | 38 | 43 | 48 | 58 | |||
VIT | 12 | 32 | 55 | |||||||||||
INT | 5 | 20 | 42 | 54 | 65 | |||||||||
DEX | 1 | 3 | 4 | 16 | 17 | 22 | 26 | 30 | 35 | 40 | 46 | 51 | 60 | 69 |
LUK | 14 | 25 | 32 | 36 | 50 | 57 | 62 | 70 |
HP
The class gains an additional 20 HP per base level.
At level 99 the class gains in total 1980 HP.
Skills | ||
---|---|---|
Chain Action | Damage can be critical. |
Talents | |
---|---|
Battle Chain Action | Chain Action works will all types of guns. |
Battle Coin | Every coin (sphere) grants +3 ATK in addition.
+15% Chance to get the coin (sphere), when using Flip the Coin skill. |
Battle Snake's Eye | +3 DEX
+1 Attack range |
Battle Accuracy | Increasing Accuracy duration increased to 180 seconds.
The status grants 4 DEX in addition. |
Ninja
Amount of bonuses upon receipt of 70 job level:
STR | AGI | VIT | INT | DEX | LUK |
+6 | +9 | +4 | +11 | +11 | +4 |
Table of bonuses received for each job level.
Stat / Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 |
---|---|---|---|---|---|---|---|---|---|---|---|
STR | 5 | 18 | 27 | 36 | 45 | 57 | |||||
AGI | 3 | 12 | 23 | 32 | 43 | 50 | 54 | 60 | 69 | ||
VIT | 7 | 24 | 43 | 63 | |||||||
INT | 1 | 2 | 11 | 14 | 22 | 30 | 38 | 41 | 49 | 57 | 64 |
DEX | 8 | 16 | 20 | 26 | 30 | 34 | 37 | 46 | 52 | 55 | 62 |
LUK | 21 | 66 | 68 | 70 |
HP
The class gains an additional 20 HP per base level.
At level 99 the class gains in total 1980 HP.
Talents | |
---|---|
Enhanced Ninja Training | +3 STR | +3 AGI | +3 INT
+100% Ninja Training SP recovery efficiency |
Battle Blossom | Flaming Petals, Wind Blade and Freezing Spear skills becomes area (AOE) skills with 3x3 range. |
Battle Strike | Killing Strike consumes 30% HP and SP per strike.
Ninja Aura status does not vanish after using the skill. Killing Strike damage increases. Damage formula: 40 * STR + Current HP / 10 * 4 * skill lv. If the target is MVP outcoming damage increases by 2x. On WoE and BG locations Ninja Aura status will be vanishes after the skill usage and the damage will be calculated by origin formula. |
Clone Master | Summons the clone of the ninja.
Only one clone can be summoned at the same time. When using the skill and the caster has alive clone, the clone will be vanished. [ Cooldown: 60 sec. ] |