Class changes: Difference between revisions

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The page publishes changes that have been made to classes.
The page publishes changes that have been made to classes.
==Archer - Hunter - Sniper==
'''Skills'''
Blitz Beat skill damage is calculated by the formule:
<code>Blitz Beat damage = (AGI/5 + DEX/5 + INT/5 + LUK/5 + 40 ) * 3 * Skill Level</code>
==TaeKwon==
==TaeKwon==
'''Amount of bonuses upon receipt of 50 job level:'''
'''Amount of bonuses upon receipt of 50 job level:'''
Line 244: Line 250:
'''Additional'''
'''Additional'''


The chance of the skill 'Solar, Lunar, and Stellar Miracle' to trigger is 1%.
The chance of the skill 'Solar, Lunar, and Stellar Miracle' to trigger is 0.15%.
==Gunslinger==
==Gunslinger==
'''Amount of bonuses upon receipt of 70 job level:'''
'''Amount of bonuses upon receipt of 70 job level:'''

Revision as of 00:46, 5 December 2023

The page publishes changes that have been made to classes.

Archer - Hunter - Sniper

Skills

Blitz Beat skill damage is calculated by the formule:

Blitz Beat damage = (AGI/5 + DEX/5 + INT/5 + LUK/5 + 40 ) * 3 * Skill Level

TaeKwon

Amount of bonuses upon receipt of 50 job level:

STR AGI VIT INT DEX LUK
+12 +12 +6 +0 +10 +0

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 1 2 3 4 5 6 7 8 9 10 11 12
AGI 39 40 41 42 43 44 45 46 47 48 49 50
VIT 13 14 15 30 31 32
INT
DEX 20 21 22 23 24 25 26 27 28 29
LUK

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains an additional 1980 HP.

Star Gladiator

Amount of bonuses upon receipt of 50 job level:

STR AGI VIT INT DEX LUK
+12 +12 +6 +0 +10 +0

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 1 2 3 4 5 6 7 8 9 10 11 12
AGI 39 40 41 42 43 44 45 46 47 48 49 50
VIT 13 14 15 30 31 32
INT
DEX 20 21 22 23 24 25 26 27 28 29
LUK

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains an additional 1980 HP.

Additional

The chance of the skill 'Solar, Lunar, and Stellar Miracle' to trigger is 0.15%.

Gunslinger

Amount of bonuses upon receipt of 70 job level:

STR AGI VIT INT DEX LUK
+4 +11 +3 +5 +13 +8

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 8 24 45 61
AGI 2 6 10 11 21 28 33 38 43 48 58
VIT 12 32 55
INT 5 20 42 54 65
DEX 1 3 4 16 17 22 26 30 35 40 46 51 60 69
LUK 14 25 32 36 50 57 62 70

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains an additional 1980 HP.

Ninja

Amount of bonuses upon receipt of 70 job level:

STR AGI VIT INT DEX LUK
+6 +9 +4 +11 +11 +4

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11
STR 5 18 27 36 45 57
AGI 3 12 23 32 43 50 54 60 69
VIT 7 24 43 63
INT 1 2 11 14 22 30 38 41 49 57 64
DEX 8 16 20 26 30 34 37 46 52 55 62
LUK 21 66 68 70

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains an additional 1980 HP.

Soul Linker

Amount of bonuses upon receipt of 50 job level:

STR AGI VIT INT DEX LUK
+4 +4 +9 +12 +12 +4

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 13 14 15 16
AGI 26 27 28 29
VIT 20 21 22 23 24 25 30 31 32
INT 1 2 3 4 5 6 7 8 9 10 11 12
DEX 39 40 41 42 43 44 45 46 47 48 49 50
LUK 17 18 33 34

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains an additional 1980 HP.

Super Novice

Amount of bonuses upon receipt of 99 job level:

STR AGI VIT INT DEX LUK
+8 +8 +10 +8 +8 +9

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 1 13 25 37 49 69 70 71
AGI 3 15 27 39 52 72 73 74
VIT 5 17 29 41 56 75 76 77 78 79
INT 7 19 31 43 60 80 81 82
DEX 9 21 33 45 64 83 84 85
LUK 11 23 35 47 68 96 97 98 99

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains an additional 1980 HP.