Class changes: Difference between revisions

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The page publishes changes that have been made to classes.
The page publishes changes that have been made to classes.
==Archer - Hunter - Sniper==
=='''Novice'''==
Up to the 20th base level with a high chance calls Rage (increases attack speed), and also with some chance use skill Glacier Fist on the enemy target, when dealing physical attack.
=='''Super Novice'''==
'''Amount of bonuses upon receipt of 99 job level:'''
{| class="wikitable"
|'''STR'''
|'''AGI'''
| '''VIT'''
|'''INT'''
|'''DEX'''
|'''LUK'''
|-
| +8
| +8
| +10
| +8
| +8
| +9
|}'''Table of bonuses received for each job level.'''
{| class="wikitable"
!Stat / Amount
!+1
!+2
!+3
!+4
!+5
!+6
! +7
!+8
!+9
!+10
|-
!STR
|1
|13
| 25
|37
|49
|69
|70
|71
|
|
|-
!AGI
|3
|15
|27
|39
|52
|72
|73
|74
|
|
|-
!VIT
|5
|17
|29
|41
|56
|75
|76
|77
|78
|79
|-
!INT
|7
|19
|31
|43
|60
|80
|81
|82
|
|
|-
!DEX
|9
|21
|33
|45
|64
|83
|84
|85
|
|
|-
!LUK
|11
|23
|35
|47
|68
|96
|97
|98
|99
|
|}'''HP'''
 
The class gains an additional 20 HP per base level.
 
At level 99 the class gains in total 1980 HP.
 
'''Talents'''
 
Has access to 19 1-class talents.
=='''Swordman'''==
{| class="wikitable"
! colspan="2" |'''<big>Talents</big>'''
|-
!Battle HP Recovery
|<nowiki>+100% HP Recovery efficiency.</nowiki>
 
HP restores with this talent every 6 seconds.
 
Additionally restores HP in the amount of (Character Lv. * 2) HP.
|-
!Battle Sword Mastery
| +20 ATK with daggers, one-handed and two-handed swords.
|-
!Battle Magnum Break
|<nowiki>+100% Magnum Break skill damage.</nowiki>
 
+1 Magnum Break range.
 
Accuracy bonus (HIT) increases by 20% for 10 seconds.
|-
!Battle Battle Endure
|<nowiki>+15 seconds Endure status duration.</nowiki>
 
+5 MDEF from Endure status.
|}
=='''Mage''' ==
{| class="wikitable"
! colspan="2" |'''<big>Talents</big>'''
|-
!Battle SP Recovery
| +100% Increase SP Recovery efficiency.
|-
!Battle Sight
|Sight skill grants 1000 Max HP to the caster.
 
When Sight status is inactive instantly heals the caster by 1000 HP.
 
+15 sec. Sight skill duration.
|-
!Enhanced Energy Coat
| +5% Damage reduction under Energy Coat status.
|-
!Battle Safety Wall
|The barrier created by the Safety Wall skill can withstand 2 more hits.
|}
=='''Archer''' ==
{| class="wikitable"
! colspan="2" |'''<big>Talents</big>'''
|-
!Battle Vulture's Eye
|<nowiki>+10 HIT</nowiki>
 
+1 Attack range
|-
!Battle Arrow Shower
|Arrow Shower becomes Arrow Storm.
 
Arrow Storm is area (AOE) skill.
 
[Lv. 1]: 160% damage, 2x2 range
 
[Lv. 2]: 170% damage, 2x2 range
 
[Lv. 3]: 180% damage, 2x2 range
 
[Lv. 4]: 190% damage, 2x2 range
 
[Lv. 5]: 200% damage, 2x2 range
 
[Lv. 6]: 210% damage, 2x2 range
 
[Lv. 7]: 220% damage, 2x2 range
 
[Lv. 8]: 230% damage, 2x2 range
 
[Lv. 9]: 240% damage, 3x3 range
 
[Lv. 10]: 250% damage, 3x3 range
 
Consumes: 5 arrows
|-
!Enhanced Concentration
|Improve Concentration increases LUK by 4.
 
Improve Concentration status duration increased by 60 seconds.
|-
!Battle Charge Arrow
|<nowiki>+100% Charge Arrow skill damage.</nowiki>
 
+1 Charge Arrow skill knockback range.
|}
=='''Hunter'''==
'''Skills'''
'''Skills'''


Line 6: Line 210:


<code>= (AGI/5 + DEX/5 + INT/5 + LUK/5 + 40 ) * 3 * Skill Level</code>
<code>= (AGI/5 + DEX/5 + INT/5 + LUK/5 + 40 ) * 3 * Skill Level</code>
==TaeKwon==
 
== '''Merchant''' ==
{| class="wikitable"
! colspan="2" |'''<big>Talents</big>'''
|-
!Enhanced Weight Limit
| +350 Max weight.
|-
!Enhanced Pushcart
| +10% Movement speed with cart.
|-
!Battle Mammonite
|Mammonite skill consumes 85% less zeny.
 
This talent stacks with Unfair Trick skill.
|-
!Battle Uproar
| +3 STR and +5 LUK from Crazy Uproar status.
|}
 
== '''Thief''' ==
{| class="wikitable"
! colspan="3" |Skills
|-
![[File:Double attack.png|23x23px]]
!Double Attack
| Damage can be critical.
|}
{| class="wikitable"
! colspan="2" |'''<big>Talents</big>'''
|-
!Battle Double Attack
|Double Attack is now working with all types of weapon.
|-
!Battle Dodge
| +5 Perfect dodge
|-
!Enhanced Steal
|Steal skill becomes area (AOE) skill with 2x2 range.
|-
!Battle Envenom
|<nowiki>+25% Envenom skill damage.</nowiki>
 
If Envenom skill level is maxed:
 
Envenom skill becomes area (AOE) skill with 3x3 range.
|}
 
== '''Acolyte''' ==
{| class="wikitable"
! colspan="2" |'''<big>Talents</big>'''
|-
!Enhanced Increase Agility
|<nowiki>+2 AGI from your outcoming Increase Agility status.</nowiki>
 
The bonus also works on allies.
|-
!Enhanced Blessing
|<nowiki>+2 STR, DEX, INT from your outcoming Blessing status.</nowiki>
 
The bonus also works on allies.
|-
!Enhanced Angelus
|<nowiki>+80% Soft DEF from Angelus status.</nowiki>
 
The bonus also works on allies.
|-
!Battle Heal
|Heal skill becomes to damage the target regardless of the target's race.
 
This talent does not work on WoE, BG and PVP arenas.
|}
 
== '''Monk''' ==
{| class="wikitable"
! colspan="3" |Skills
|-
![[File:Triple attack.png|23x23px]]
!Raging Trifecta Blow
| Damage can be critical.
|}
=='''TaeKwon'''==
'''Amount of bonuses upon receipt of 50 job level:'''
'''Amount of bonuses upon receipt of 50 job level:'''
{| class="wikitable"
{| class="wikitable"
Line 125: Line 410:
The class gains an additional 20 HP per base level.
The class gains an additional 20 HP per base level.


At level 99 the class gains an additional 1980 HP.
At level 99 the class gains in total 1980 HP.
{| class="wikitable"
! colspan="2" |'''<big>Talents</big>'''
|-
!Battle Mission
|Max HP and SP of Level 90+ TaeKwon Ranker 4x more.
 
Note:
 
Original Max HP and SP of TaeKwon Ranker 3x more.
|-
!Battle Break Fall
|<nowiki>+10% Resistance to all monster races.</nowiki>
 
The resistance does not apply to damage from players.
|-
!Battle Running
|Spurt status grants 5 STR more.


==Star Gladiator==
Each level of the Running skill increases kicks damage by 5%, if the character is barehanded.
|-
!Battle Kick
| +20% Damage to Whirlwind Kick, Axe Kick, Round Kick, Counter Kick.
|}
=='''Star Gladiator'''==
'''Amount of bonuses upon receipt of 50 job level:'''
'''Amount of bonuses upon receipt of 50 job level:'''
{| class="wikitable"
{| class="wikitable"
Line 246: Line 553:
The class gains an additional 20 HP per base level.
The class gains an additional 20 HP per base level.


At level 99 the class gains an additional 1980 HP.
At level 99 the class gains in total 1980 HP.


'''Additional'''
'''Additional'''


The chance of the skill 'Solar, Lunar, and Stellar Miracle' to trigger is 0.15%.
The chance of the skill 'Solar, Lunar, and Stellar Miracle' to trigger is 0.15%.
==Gunslinger==
=='''Soul Linker'''==
'''Amount of bonuses upon receipt of 50 job level:'''
{| class="wikitable"
|'''STR'''
|'''AGI'''
| '''VIT'''
|'''INT'''
|'''DEX'''
|'''LUK'''
|-
|'''+4'''
|'''+4'''
|'''+9'''
| '''+12'''
|'''+12'''
|'''+4'''
|}'''Table of bonuses received for each job level.'''
{| class="wikitable"
!'''Stat / Amount'''
!'''+1'''
!'''+2'''
!'''+3'''
!'''+4'''
!'''+5'''
!'''+6'''
!'''+7'''
!'''+8'''
!'''+9'''
!'''+10'''
!'''+11'''
!'''+12'''
|-
|'''STR'''
|'''13'''
|'''14'''
|'''15'''
|'''16'''
|
|
|
|
|
|
|
|
|-
|'''AGI'''
|'''26'''
|'''27'''
|'''28'''
|'''29'''
|
|
|
|
|
|
|
|
|-
|'''VIT'''
|'''20'''
|'''21'''
|'''22'''
|'''23'''
|'''24'''
|'''25'''
|'''30'''
|'''31'''
|'''32'''
|
|
|
|-
|'''INT'''
|'''1'''
|'''2'''
|'''3'''
|'''4'''
|'''5'''
|'''6'''
|'''7'''
|'''8'''
|'''9'''
|'''10'''
|'''11'''
|'''12'''
|-
|'''DEX'''
|'''39'''
|'''40'''
|'''41'''
|'''42'''
|'''43'''
|'''44'''
|'''45'''
|'''46'''
|'''47'''
|'''48'''
|'''49'''
|'''50'''
|-
|'''LUK'''
|'''17'''
|'''18'''
|'''33'''
|'''34'''
|
|
|
|
|
|
|
|
|}
'''HP'''
 
The class gains an additional 20 HP per base level.
 
At level 99 the class gains in total 1980 HP.
=='''Gunslinger'''==
'''Amount of bonuses upon receipt of 70 job level:'''
'''Amount of bonuses upon receipt of 70 job level:'''
{| class="wikitable"
{| class="wikitable"
Line 384: Line 812:
The class gains an additional 20 HP per base level.
The class gains an additional 20 HP per base level.


At level 99 the class gains an additional 1980 HP.
At level 99 the class gains in total 1980 HP.
{| class="wikitable"
! colspan="3" |Skills
|-
![[File:Chain action.png|23x23px]]
!Chain Action
| Damage can be critical.
|}
{| class="wikitable"
! colspan="2" |'''<big>Talents</big>'''
|-
!Battle Chain Action
|Chain Action works will all types of guns.
|-
!Battle Coin
|Every coin (sphere) grants +3 ATK in addition.
 
+15% Chance to get the coin (sphere), when using Flip the Coin skill.
|-
!Battle Snake's Eye
|<nowiki>+3 DEX</nowiki>
 
+1 Attack range
|-
!Battle Accuracy
|Increasing Accuracy duration increased to 180 seconds.


==Ninja==
The status grants 4 DEX in addition.
|}
=='''Ninja'''==
'''Amount of bonuses upon receipt of 70 job level:'''
'''Amount of bonuses upon receipt of 70 job level:'''
{| class="wikitable"
{| class="wikitable"
Line 498: Line 953:
The class gains an additional 20 HP per base level.
The class gains an additional 20 HP per base level.


At level 99 the class gains an additional 1980 HP.
At level 99 the class gains in total 1980 HP.
 
==Soul Linker==
'''Amount of bonuses upon receipt of 50 job level:'''
{| class="wikitable"
{| class="wikitable"
|'''STR'''
! colspan="2" |'''<big>Talents</big>'''
|'''AGI'''
| '''VIT'''
|'''INT'''
|'''DEX'''
|'''LUK'''
|-
|-
|'''+4'''
!Enhanced Ninja Training
|'''+4'''
|<nowiki>+3 STR | +3 AGI | +3 INT</nowiki>
|'''+9'''
 
| '''+12'''
+100% Ninja Training SP recovery efficiency
|'''+12'''
|'''+4'''
|}'''Table of bonuses received for each job level.'''
{| class="wikitable"
!'''Stat / Amount'''
!'''+1'''
!'''+2'''
!'''+3'''
!'''+4'''
!'''+5'''
!'''+6'''
!'''+7'''
!'''+8'''
!'''+9'''
!'''+10'''
!'''+11'''
!'''+12'''
|-
|-
|'''STR'''
!Battle Blossom
|'''13'''
|Flaming Petals, Wind Blade and Freezing Spear skills becomes area (AOE) skills with 3x3 range.
|'''14'''
|'''15'''
|'''16'''
|
|
|
|
|
|
|
|
|-
|-
|'''AGI'''
!Battle Strike
|'''26'''
|Killing Strike consumes 30% HP and SP per strike.
|'''27'''
 
|'''28'''
Ninja Aura status does not vanish after using the skill.
|'''29'''
 
|
Killing Strike damage increases.
|
 
|
Damage formula:
|
|
|
|
|
|-
|'''VIT'''
|'''20'''
|'''21'''
|'''22'''
|'''23'''
|'''24'''
|'''25'''
|'''30'''
|'''31'''
|'''32'''
|
|
|
|-
|'''INT'''
|'''1'''
|'''2'''
|'''3'''
|'''4'''
|'''5'''
|'''6'''
|'''7'''
|'''8'''
|'''9'''
|'''10'''
|'''11'''
|'''12'''
|-
|'''DEX'''
|'''39'''
|'''40'''
|'''41'''
|'''42'''
|'''43'''
|'''44'''
|'''45'''
|'''46'''
|'''47'''
|'''48'''
|'''49'''
|'''50'''
|-
|'''LUK'''
|'''17'''
|'''18'''
|'''33'''
|'''34'''
|
|
|
|
|
|
|
|
|}
'''HP'''


The class gains an additional 20 HP per base level.
40 * STR + Current HP / 10 * 4 * skill lv.


At level 99 the class gains an additional 1980 HP.
If the target is MVP outcoming damage increases by 2x.


==Super Novice==
On WoE and BG locations Ninja Aura status will be vanishes after the skill usage and the damage will be calculated by origin formula.
'''Amount of bonuses upon receipt of 99 job level:'''
{| class="wikitable"
|'''STR'''
|'''AGI'''
| '''VIT'''
|'''INT'''
|'''DEX'''
|'''LUK'''
|-
|-
| +8
!Clone Master
| +8
|Summons the clone of the ninja.
| +10
 
| +8
Only one clone can be summoned at the same time.
| +8
| +9
|}'''Table of bonuses received for each job level.'''
{| class="wikitable"
!Stat / Amount
!+1
!+2
!+3
!+4
!+5
!+6
! +7
!+8
!+9
!+10
|-
!STR
|1
|13
| 25
|37
|49
|69
|70
|71
|
|
|-
!AGI
|3
|15
|27
|39
|52
|72
|73
|74
|
|
|-
!VIT
|5
|17
|29
|41
|56
|75
|76
|77
|78
|79
|-
!INT
|7
|19
|31
|43
|60
|80
|81
|82
|
|
|-
!DEX
|9
|21
|33
|45
|64
|83
|84
|85
|
|
|-
!LUK
|11
|23
|35
|47
|68
|96
|97
|98
|99
|
|}'''HP'''


The class gains an additional 20 HP per base level.
When using the skill and the caster has alive clone, the clone will be vanished.


At level 99 the class gains an additional 1980 HP.
[ Cooldown: 60 sec. ]
|}

Latest revision as of 15:05, 25 June 2024

The page publishes changes that have been made to classes.

Novice

Up to the 20th base level with a high chance calls Rage (increases attack speed), and also with some chance use skill Glacier Fist on the enemy target, when dealing physical attack.

Super Novice

Amount of bonuses upon receipt of 99 job level:

STR AGI VIT INT DEX LUK
+8 +8 +10 +8 +8 +9

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 1 13 25 37 49 69 70 71
AGI 3 15 27 39 52 72 73 74
VIT 5 17 29 41 56 75 76 77 78 79
INT 7 19 31 43 60 80 81 82
DEX 9 21 33 45 64 83 84 85
LUK 11 23 35 47 68 96 97 98 99

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains in total 1980 HP.

Talents

Has access to 19 1-class talents.

Swordman

Talents
Battle HP Recovery +100% HP Recovery efficiency.

HP restores with this talent every 6 seconds.

Additionally restores HP in the amount of (Character Lv. * 2) HP.

Battle Sword Mastery +20 ATK with daggers, one-handed and two-handed swords.
Battle Magnum Break +100% Magnum Break skill damage.

+1 Magnum Break range.

Accuracy bonus (HIT) increases by 20% for 10 seconds.

Battle Battle Endure +15 seconds Endure status duration.

+5 MDEF from Endure status.

Mage

Talents
Battle SP Recovery +100% Increase SP Recovery efficiency.
Battle Sight Sight skill grants 1000 Max HP to the caster.

When Sight status is inactive instantly heals the caster by 1000 HP.

+15 sec. Sight skill duration.

Enhanced Energy Coat +5% Damage reduction under Energy Coat status.
Battle Safety Wall The barrier created by the Safety Wall skill can withstand 2 more hits.

Archer

Talents
Battle Vulture's Eye +10 HIT

+1 Attack range

Battle Arrow Shower Arrow Shower becomes Arrow Storm.

Arrow Storm is area (AOE) skill.

[Lv. 1]: 160% damage, 2x2 range

[Lv. 2]: 170% damage, 2x2 range

[Lv. 3]: 180% damage, 2x2 range

[Lv. 4]: 190% damage, 2x2 range

[Lv. 5]: 200% damage, 2x2 range

[Lv. 6]: 210% damage, 2x2 range

[Lv. 7]: 220% damage, 2x2 range

[Lv. 8]: 230% damage, 2x2 range

[Lv. 9]: 240% damage, 3x3 range

[Lv. 10]: 250% damage, 3x3 range

Consumes: 5 arrows

Enhanced Concentration Improve Concentration increases LUK by 4.

Improve Concentration status duration increased by 60 seconds.

Battle Charge Arrow +100% Charge Arrow skill damage.

+1 Charge Arrow skill knockback range.

Hunter

Skills

Blitz Beat skill damage is calculated by the formule:

= (AGI/5 + DEX/5 + INT/5 + LUK/5 + 40 ) * 3 * Skill Level

Merchant

Talents
Enhanced Weight Limit +350 Max weight.
Enhanced Pushcart +10% Movement speed with cart.
Battle Mammonite Mammonite skill consumes 85% less zeny.

This talent stacks with Unfair Trick skill.

Battle Uproar +3 STR and +5 LUK from Crazy Uproar status.

Thief

Skills
Double attack.png Double Attack Damage can be critical.
Talents
Battle Double Attack Double Attack is now working with all types of weapon.
Battle Dodge +5 Perfect dodge
Enhanced Steal Steal skill becomes area (AOE) skill with 2x2 range.
Battle Envenom +25% Envenom skill damage.

If Envenom skill level is maxed:

Envenom skill becomes area (AOE) skill with 3x3 range.

Acolyte

Talents
Enhanced Increase Agility +2 AGI from your outcoming Increase Agility status.

The bonus also works on allies.

Enhanced Blessing +2 STR, DEX, INT from your outcoming Blessing status.

The bonus also works on allies.

Enhanced Angelus +80% Soft DEF from Angelus status.

The bonus also works on allies.

Battle Heal Heal skill becomes to damage the target regardless of the target's race.

This talent does not work on WoE, BG and PVP arenas.

Monk

Skills
Triple attack.png Raging Trifecta Blow Damage can be critical.

TaeKwon

Amount of bonuses upon receipt of 50 job level:

STR AGI VIT INT DEX LUK
+12 +12 +6 +0 +10 +0

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 1 2 3 4 5 6 7 8 9 10 11 12
AGI 39 40 41 42 43 44 45 46 47 48 49 50
VIT 13 14 15 30 31 32
INT
DEX 20 21 22 23 24 25 26 27 28 29
LUK

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains in total 1980 HP.

Talents
Battle Mission Max HP and SP of Level 90+ TaeKwon Ranker 4x more.

Note:

Original Max HP and SP of TaeKwon Ranker 3x more.

Battle Break Fall +10% Resistance to all monster races.

The resistance does not apply to damage from players.

Battle Running Spurt status grants 5 STR more.

Each level of the Running skill increases kicks damage by 5%, if the character is barehanded.

Battle Kick +20% Damage to Whirlwind Kick, Axe Kick, Round Kick, Counter Kick.

Star Gladiator

Amount of bonuses upon receipt of 50 job level:

STR AGI VIT INT DEX LUK
+12 +12 +6 +0 +10 +0

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 1 2 3 4 5 6 7 8 9 10 11 12
AGI 39 40 41 42 43 44 45 46 47 48 49 50
VIT 13 14 15 30 31 32
INT
DEX 20 21 22 23 24 25 26 27 28 29
LUK

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains in total 1980 HP.

Additional

The chance of the skill 'Solar, Lunar, and Stellar Miracle' to trigger is 0.15%.

Soul Linker

Amount of bonuses upon receipt of 50 job level:

STR AGI VIT INT DEX LUK
+4 +4 +9 +12 +12 +4

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 13 14 15 16
AGI 26 27 28 29
VIT 20 21 22 23 24 25 30 31 32
INT 1 2 3 4 5 6 7 8 9 10 11 12
DEX 39 40 41 42 43 44 45 46 47 48 49 50
LUK 17 18 33 34

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains in total 1980 HP.

Gunslinger

Amount of bonuses upon receipt of 70 job level:

STR AGI VIT INT DEX LUK
+4 +11 +3 +5 +13 +8

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 8 24 45 61
AGI 2 6 10 11 21 28 33 38 43 48 58
VIT 12 32 55
INT 5 20 42 54 65
DEX 1 3 4 16 17 22 26 30 35 40 46 51 60 69
LUK 14 25 32 36 50 57 62 70

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains in total 1980 HP.

Skills
Chain action.png Chain Action Damage can be critical.
Talents
Battle Chain Action Chain Action works will all types of guns.
Battle Coin Every coin (sphere) grants +3 ATK in addition.

+15% Chance to get the coin (sphere), when using Flip the Coin skill.

Battle Snake's Eye +3 DEX

+1 Attack range

Battle Accuracy Increasing Accuracy duration increased to 180 seconds.

The status grants 4 DEX in addition.

Ninja

Amount of bonuses upon receipt of 70 job level:

STR AGI VIT INT DEX LUK
+6 +9 +4 +11 +11 +4

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11
STR 5 18 27 36 45 57
AGI 3 12 23 32 43 50 54 60 69
VIT 7 24 43 63
INT 1 2 11 14 22 30 38 41 49 57 64
DEX 8 16 20 26 30 34 37 46 52 55 62
LUK 21 66 68 70

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains in total 1980 HP.

Talents
Enhanced Ninja Training +3 STR | +3 AGI | +3 INT

+100% Ninja Training SP recovery efficiency

Battle Blossom Flaming Petals, Wind Blade and Freezing Spear skills becomes area (AOE) skills with 3x3 range.
Battle Strike Killing Strike consumes 30% HP and SP per strike.

Ninja Aura status does not vanish after using the skill.

Killing Strike damage increases.

Damage formula:

40 * STR + Current HP / 10 * 4 * skill lv.

If the target is MVP outcoming damage increases by 2x.

On WoE and BG locations Ninja Aura status will be vanishes after the skill usage and the damage will be calculated by origin formula.

Clone Master Summons the clone of the ninja.

Only one clone can be summoned at the same time.

When using the skill and the caster has alive clone, the clone will be vanished.

[ Cooldown: 60 sec. ]