Update 1.52 [Patch Notes]

By [GM] AcidMarco on 31 December, 2024

Update


[ Event ]
• A temporary command has been introduced for the duration of the event: @disable_snowfall.
  • Allows players to disable the snowfall of gifts for their account.
  • Useful for ensuring gifts are received only on the primary account. Other accounts with the function activated will be automatically skipped during gift distribution.
 
[ Guilds ]
• Due to the temporary closure of the WoE 2.0 castle, the rotation of WoE 1.0 castle dungeons has been updated. The dungeon changes daily in the following order: gld_dun01 -> arug_dun01 -> gld_dun02 -> schg_dun01 -> gld_dun03 -> gld_dun04.
 
[ Classes ]
• Ninja: The summoning of a clone from the enhanced Cicada Skin Shed now works correctly when equipping Hermes Fuuma Shuriken, even if a clone has already been summoned using the Clone Master skill.
 
[ Monsters ]
• The maximum number of monsters that can occupy a single cell has been increased to 5 (previously 1).
  • Note: Previously, when losing their target, monsters would stop and occupy the nearest free cells. Now, up to 5 monsters can stack on one cell.
 
[ Race Rings ]
• Players can now convert Race Rings into Costume Accessories.
• The conversion is performed at NPC Seiyablem (prt_in,27,73).
  • After conversion, the ring will occupy the costume accessory slot.
  • The refinement level of the ring will be retained, but set bonuses will no longer apply.
  • The ring cannot be refined further after conversion into a Costume Accessory.
• Conversion Cost and Materials:
  • Conversion success rate: 100%
  • Cost: 1,000,000z + 1,000,000z for each refinement level of the ring being converted.
    • Example: Converting a +3 ring requires 4,000,000 zeny.
  • Material 1: 1 x Identical Ring (matching refinement level) + 1 x Additional Identical Ring per refinement level of the converted ring.
    • Example: Converting a +2 Dragon Ring requires 1 x (+2) Dragon Ring and 2 x Dragon Rings.
  • Material 2: Special materials, quantity dependent on the ring's refinement level, identical to Material 1 requirements.
    • Examples:
      • Beholder Ring: 100 x Mud Lump [ID: 7004]
      • Hallow Ring: 1 x Amulet [ID: 609]
      • Clamorous Ring: 100 x Leopard Skin [ID: 7171]
      • Chemical Ring: 100 x Wooden Heart [ID: 7189]
      • Insecticide Ring: 75 x Giant Butterfly Wing [ID: 7168]
      • Fischer Ring: 75 x Coral Reef [ID: 7013]
      • Decussate Ring: 50 x Will of the Darkness [ID: 7340]
      • Bloody Ring: 100 x Handcuffs [ID: 7345]
      • Satanic Ring: 25 x Soft Feather [ID: 7063]
      • Dragon Ring: 100 x Dragon Scale [ID: 1036]
    • Example: Converting a +4 Bloody Ring requires 500 x Handcuffs [ID: 7345].
 
[ Items ]
• Introduced a new item: Blink Dagger, enabling the use of the Blink skill for short-distance teleport.
• Added new scrolls: Spirit Scrolls, granting a profession's spirit for 10 minutes.
  • Can be crafted by the Ancient Blacksmith or purchased from the Kafra Shop.
  • Not affected by group cast scroll bonuses.
• Berserk Potion can now be used by the Novice and Ninja classes.
• Added weight checks for most item boxes to prevent item loss when overweight or lacking free inventory slots.
• Void Drive has been moved from the costume accessory slot to the costume footwear slot.
• Updated descriptions for certain items.
 
[ Settings ]
• Added equip sounds for weapons and items.
  • Can be disabled in account settings: @settings -> Sound -> Equip Sounds.
 
[ Other Changes ]
• Improved cell restrictions in Prontera to prevent vending (shop opening or buying).
• Resolved issues with item and skill use when warping during PvP.
• Fixed the death status of Ktullanux in the @mvpboard interface.
• Shiny Poring now appears in its usual golden form.
• Fixed pathfinding issues for monsters.