Update 1.46 [Patch Notes]

By [GM] AcidMarco on 09 November, 2024

Update


[ Events ]
• [ My name is Jakky! ]
  • Physical and magical damage to Jakk monsters (excluding MVPs) has been increased by 100%.
  • The drop rate for the Jakk Toy from Jakk monsters has been increased [3% -> 5%] and from undead and demon monsters [0.5% -> 0.75%].
  • Starting tomorrow (the day begins at 04:00 server time), adventurers will receive an increased number of toys for completing Jakky’s quests: 25/50/75 for levels 1/2/3 of the quest, respectively.
  • In the hidden village of Niflheim, it is now possible to exchange costumes for costume fragments, and costume fragments can be exchanged for certain costume items from the Autumn Box II.
  • The duration of items on the ground in the ghost area has been increased to 5 minutes.
  • Now, instead of the Void Ghost, a Void Jakk appears in the Niflheim area. The Void Jakk has increased accuracy and attack speed, eagerly ready to use a series of magical spells, as well as Asura Strike on opponents.
  • Additional rewards for defeating the Void Jakk: (MVP player) - Autumn Box II, (player who dealt the killing blow) - from 1 to 'number_of_summons' x Jakk Toy. These rewards go directly into the backpack.
  • The total number of monster kills required for summoning: 100 + total_number_of_summons * 50, but now no more than 666 monsters. Please note that monsters killed in the open world also count towards this total.
  • The summoning counter has been reset; however, there are no changes regarding the enhancement of the summoned monster.
• [ Bard Concert ]
  • Now, if a player has killed at least one monster or collected at least one note during the concert, they will receive an event bonus upon completion of the event (or when leaving the location), rather than only after fully completing the event.
• [ Disguise ]
  • Now alternative names for monsters will also be considered correct answers, for example, Stormy Knight [Knight of Windstorm], Lord of Death [Lord of the Dead], Kikimora [Uzhas], etc.
 
[ MVP ]
• Fixed an issue where MVPs sometimes did not teleport if they could not reach their target.
• Fixed an issue with the positioning of MVP monsters.
 
[ Mechanics ]
• The minimum delay after using skills has been restored to 100 ms.
 
[ Achievements ]
• Fixed a bug related to the potential awarding of extra progress points during monster hunting.
• The mechanics for awarding progress points for hunting achievements have been changed to strictly match the mechanics for awarding progress in quests.
  • If a player kills a monster solo, they receive progress.
  • If a monster is attacked by multiple players who are not in the same group, progress is awarded only to the player who dealt the most damage.
  • If a monster is defeated by a player in a group, progress is awarded to their group within screen radius (for MVP: within three screen radii).
  • If multiple groups attack a monster, progress is awarded only to the group of the player who dealt the most damage.
• Increased stability of the mechanics for obtaining and loading achievements.
• Achievements for hunting mini-bosses and MVPs will be additionally synchronized with the @count counter upon first entry into the game.
 
[ Homunculus ]
• The homunculus Lif's ability Mental Charge now has a cooldown after use of 1/2/3 minutes for levels 1/2/3 respectively. The effect of the ability and the cooldown after use now dissipate upon teleportation and after using the ability Rest. The ability description in the client has been updated accordingly.
 
[ Equipment Sets ]

• [ Ancient Mage Set ]
  • The set can be equipped by the class Acolyte.
  • Ancient Mage Hat:
   • [changed] Aftercast delay [-1% -> -5%]
  • Ancient Mage Chasm and Ancient Mage Charm:
   • [changed] bonuses now do not differ between slot and non-slot items
   • [removed] all damage and skill casting speed bonuses
   • [added] -5% Cast time
   • [added] -5% Aftercast delay
   • [added] +10% Damage with Water, Earth, Fire, Wind, and Holy elemental magic
  • Ancient Mage Robe
   • [removed] +3% MATK
   • [added] +1% MATK for each refine level
  • Set Bonus
   • [changed] Cooldown after using abilities [-3% -> -5%]
   • [removed] Base DEX >= 77: -7% Cast time
   • [added] Base DEX >= 77: +3 DEX, +3 INT

• [ Ancient Goibne's Armor Set ]
  • Ancient Goibne's Armor:
   • [removed] +3% Max HP
   • [added] +1% Max HP for each refine level

  • Ancient Goibne's Greaves:
   • [removed] +3% Max HP and SP
   • [added] +1% Max HP and SP for each refine level
  • Set Bonus
   • [changed] Base VIT >= 77: Max HP [+3% -> +5%]
   • [changed] Base VIT >= 77: DEF [+3 -> +5]
   • [changed] Base INT >= 77: MDEF [+3 -> +5]

[ Commands ]
• The command @noexp has been introduced. It blocks the acquisition of all incoming experience regardless of its source. When activated, it also blocks experience gain for the guild and homunculus (if applicable). Available only to premium players.
 
[ Miscellaneous ]
• Some sound effects have been added when interacting with the interface.