- The mechanics for penalties on acquiring rare rewards from rotations have been rewritten. Now, the chance of obtaining rare rewards from rotations progressively decreases by 10% for each player in the group starting from the 5th player.
- 1-4 players: no penalty on acquiring rare rewards
- 5 players: chance remains at 90% (for example, if the chance of obtaining a rare reward is 10%, with the penalty it will drop to 9%)
- 6 players: chance remains at 80%
- 7 players: chance remains at 70%
- and so on.
- The number of monsters in a wave now significantly depends on the number of players in defense, and the initial number of monsters in a wave has been reduced. The number of monsters in the current defense wave is calculated using the formula at the beginning of each wave:
- X + <Number of players in defense> * 10, where X is a random number between 40 and 60.
- The distribution of monsters in defense has been improved. Monsters move from their spawn point to the defense point at varying speeds, creating more intervals between their arrivals at the defense object.
- When an MVP appears in the location, the marker on the mini-map showing the MVP's location updates every 0.5 seconds.
- In the first rotation B (15th wave), an MVP of rank 1 now appears, and in the first rotation C (20th wave), an MVP of rank 2 appears. Previously, MVPs of ranks 2 and 3 were summoned respectively. After the 20th wave, the MVP rank for rotation B increases to rank 2, and for rotation C to rank 3 and above, depending on the number of waves completed.
- MVPs arriving on every 5th wave in defense are distributed by strength and by rotations.
==== Level I ====
Every rotation A and wave 15
Eddga, Bacsojin, Garm, Evil Snake Lord, Golden Thief Bug, Doppelganger, Dracula, Drake, Incantation Samurai, Knight of Windstorm, Mistress, Moonlight Flower, Phreeoni, Turtle General, Ygnizem, Gopinich, Maya, Tao Gunka
==== Level II ====
Every rotation B except wave 15 and also wave 20
Baphomet, Dark Lord, Lady Tanee, Lord of Death, Orc Hero, Orc Lord, Osiris, Pharaoh, RSX 0806, Vesper
==== Level III ====
Wave 40, Wave 60 (50%)
Thanatos, Amon Ra, Atroce, Detale, Kiel D-01, Boitata
==== Level IV ====
Wave 60 (50%), Wave 80, Wave 100 (50%)
Nidhoggr's Shadow, Valkyrie Randgris, Tendrillion, Ktullanux, Hardrock Mammoth, Gloom Under Night, Fallen Bishop
==== Level V ====
Wave 100 (50%), Wave 120, Wave 140 (50%)
Lord Knight Seyren, Assassin Cross Eremes, Whitesmith Harword, High Priest Magaleta, Sniper Shecil, High Wizard Katrinn, Beelzebub, Entweihen Crothen, Ifrit, Celine Kimi, Naght Sieger
==== Level VI ====
Wave 140 (50%) and every rotation C starting from wave 160
Wounded Morroc